Patchnotes 1.02 - Medicine Cat Patch
Jan 30, 2017 15:11:35 GMT
Lightflame, nikson, and 1 more like this
Post by Leonard on Jan 30, 2017 15:11:35 GMT
Patch is up. All the links now point to the updated version, but for convienience, here's the link to the download. Saves from 1.00 and 1.01 should be working. Please report any encountered problems.
Balance and convenience changes:
- Kestrelpaw's faction now has an impact in the right direction. This may not be reflected in older savegames past certain point.
- Hawks missions now have a bigger result on the games endings. This may not be completely applied in savegames started in an older version.
- Adjusted other factors influencing the ending.
- Drain Hope base power buffed (30->45).
- Added some text to add clarity to many of the game parts.
- During the first day, you may now place prey back on any rocks/stumps you want, instead of only the one they started on.
Bugs:
- Fixed the freezes caused during the quest Spirit of Unity.
- Fixed the improper restrictions during the quest Cats of a feather, which could lead to crashes and unintended behaviour.
- Fixed some typos and dialogues that were out of bounds.
- Fixed some branches of quest Swooping Hawk causing freezing.
- Fixed Badgerpaw having an improper facesprite at times.
- Allegiances will now not display some cat prematurely if player had the same name as them.
- Fixed the bug where Parry and Hyperparry sometimes worked on skills that targeted allies.
- Fixed improper behaviour in many storyline paths in case both kits died.
- Fixed dove blocking ShadowClan warriors during battle.
New features:
- Added new dialogues with Blackheart, which should make befriending (or getting him to hate You) easier.
- Now you can ask Blackheart to become a medicine cat apprentice as a part of the medicine cat training, instead of only as a part of the quest Unhealthy Question.
- Blackheart gives a better explanation as to why he doesn't accept you.
- Added a new quest for Blackheart. This quest needs to be completed to become a medicine cat (thank You, Jay for help with the quest!).
- Added a lot of new cats and info to the allegiances (thank You, Lightflame!) and revamped the underlying system. This will cause all the old saves to reset the allegiances.
- Added two new pelts (a darker black one and tortoiseshell one). This replaces two redundant old pelts, so it may change the pelt of character in the old saves.
- Added heterochromia option for character creation.
- Changed Blackheart training dialogue (one was duplicate).
- Added autosave. It's an extra slot that you can't save on manually. The game is saved every time you leave or enter the camp or go to sleep.
- Added a cat after the game is finished, that allows you to play around with some things.
- Updated some character sprites (thank You, Annika!)
Also probably changed some other things.
Balance and convenience changes:
- Kestrelpaw's faction now has an impact in the right direction. This may not be reflected in older savegames past certain point.
- Hawks missions now have a bigger result on the games endings. This may not be completely applied in savegames started in an older version.
- Adjusted other factors influencing the ending.
- Drain Hope base power buffed (30->45).
- Added some text to add clarity to many of the game parts.
- During the first day, you may now place prey back on any rocks/stumps you want, instead of only the one they started on.
Bugs:
- Fixed the freezes caused during the quest Spirit of Unity.
- Fixed the improper restrictions during the quest Cats of a feather, which could lead to crashes and unintended behaviour.
- Fixed some typos and dialogues that were out of bounds.
- Fixed some branches of quest Swooping Hawk causing freezing.
- Fixed Badgerpaw having an improper facesprite at times.
- Allegiances will now not display some cat prematurely if player had the same name as them.
- Fixed the bug where Parry and Hyperparry sometimes worked on skills that targeted allies.
- Fixed improper behaviour in many storyline paths in case both kits died.
- Fixed dove blocking ShadowClan warriors during battle.
New features:
- Added new dialogues with Blackheart, which should make befriending (or getting him to hate You) easier.
- Now you can ask Blackheart to become a medicine cat apprentice as a part of the medicine cat training, instead of only as a part of the quest Unhealthy Question.
- Blackheart gives a better explanation as to why he doesn't accept you.
- Added a new quest for Blackheart. This quest needs to be completed to become a medicine cat (thank You, Jay for help with the quest!).
- Added a lot of new cats and info to the allegiances (thank You, Lightflame!) and revamped the underlying system. This will cause all the old saves to reset the allegiances.
- Added two new pelts (a darker black one and tortoiseshell one). This replaces two redundant old pelts, so it may change the pelt of character in the old saves.
- Added heterochromia option for character creation.
- Changed Blackheart training dialogue (one was duplicate).
- Added autosave. It's an extra slot that you can't save on manually. The game is saved every time you leave or enter the camp or go to sleep.
- Added a cat after the game is finished, that allows you to play around with some things.
- Updated some character sprites (thank You, Annika!)
Also probably changed some other things.