Crimsonbird
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Posts: 270
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Post by Crimsonbird on Sept 22, 2020 17:00:29 GMT
I just had a couple technical questions about how a few of Kittypet's skills are supposed to work. Some of them are still a little bit confusing to me... I guess I spend way too much time planning out my characters' movesets based on their characterization.
So, what's the deal with Reversal? It's profile states it has a power of 40. Yet, its description (and what few memories I have of using it) makes it sound like it is a sort of reverse-hyperscaling skill whose power depends on the opponents stats/level versus MC's. So, in that case, what does the stated power value mean? Or does it work a different way?
Overwhelming Blow confuses me one bit. It's supposed to deal more damage when the enemy is blocking. Is guarding the only thing counted as blocking, or do things like Parrying, Body Block or Counterattack also count? I don't recall it worked on parrying enemies, though, which makes the move... Underwhelming to say the least. It looks strong, but I can't think of any way it could be used reliably in any fight, even situationally.
Lastly, how much extra power/stun chance would Exploit Weakness gain from each debuff on the target?
(Also, I must have checked if Eviscerate worked on every debuff I could think of that could possibly count as immobillisation. I can't stress enough how just plain good that skill is, if you have a party member that can immobilize reliably (Kestrelpaw, Badgerpaw, MC with Sweeping Swipe, possibly Creekskip with Wrestle). I am still a little bit surprised it didn't combo with Lock, though, given that the move Leglock literally sounds like MC wrestling the target into a position where they don't have the mobility to use moves? Eh, whatever. Eviscerate is amazing. Change my mind. Or rather, don't.)
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Post by Leonard on Sept 22, 2020 18:00:18 GMT
So, what's the deal with Reversal? It's profile states it has a power of 40. Yet, its description (and what few memories I have of using it) makes it sound like it is a sort of reverse-hyperscaling skill whose power depends on the opponents stats/level versus MC's. So, in that case, what does the stated power value mean? Or does it work a different way? Reversal is a normal 40 BP movement but it uses enemy's attack stats instead of your own. Overwhelming Blow confuses me one bit. It's supposed to deal more damage when the enemy is blocking. Is guarding the only thing counted as blocking, or do things like Parrying, Body Block or Counterattack also count? I don't recall it worked on parrying enemies, though, which makes the move... Underwhelming to say the least. It looks strong, but I can't think of any way it could be used reliably in any fight, even situationally. From these things only guarding and body block count as blocking(and only because body block adds the same effect as guarding). Lastly, how much extra power/stun chance would Exploit Weakness gain from each debuff on the target? 0 debuffs: 10 base damage, 35% chance to stun. Otherwise: 20+n*10 base damage, (45+15*n)% chance to stun, where n is number of distinct debuffs. Debuffs are a very broad class of states, so almost everything negatively influencing the enemy counts. I am still a little bit surprised it didn't combo with Lock, though, given that the move Leglock literally sounds like MC wrestling the target into a position where they don't have the mobility to use moves?
That's an oversight. When eviscerate and leglock were originally added, states were handled a bit differently. Base RPG Maker doesn't really support "groups" of states, so I had to manually remember about every state-modified skill when adding a new state. Since then, I've programmed it so that states have tags, and skills operate based on the tags instead of having to list each state. But it looks like when migrating old states, I didn't add impair tag to lock. Thanks for pointing this out, I've fixed it.
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